![]() ![]() These tabs are Basic Configuration, Light Animation, and Advanced Options. The lighting configuration panel is separated into three tabs which contain the various light settings. To edit an existing light, double click the light source icon, this will being up the light configuration panel. Alternatively, holding Control uses smaller increments of rotation than the Shift key, allowing for finer adjustments. It is also possible to quickly rotate a light by hovering the mouse cursor over the light source icon, holding Shift and rolling the mouse wheel up or down. Lights can also be toggled on and off with a right click on the light source itself. By default the light source will snap to the map grid, but this behavior can be disabled by holding Shift while dragging the light source to a new location. ![]() Editing Light SourcesĪfter a light has been placed, it can be moved at any time by clicking and dragging the light source icon. Clear Lights ( ) This button deletes all lights presently placed on the canvas for this Scene. This includes any that are not currently connected. Reset Fog of War ( ) This button resets the recorded Fog of War exploration for that scene for all Users. Similar to the Transition to Daylight button, this effect is synchronized for all connected Users. Transition to Darkness ( ) This button will smoothly transition your scene to a Darkness level of 1 (fully dark). This effect is synchronized for all connected Users. If your scene is already at Darkness 0, this button will do nothing. Transition to Daylight ( ) This button will smoothly transition your scene to a Darkness level of 0 (fully bright). You can edit any light created in this manner by double clicking the lightbulb icon at the center of the radius. This will create a basic light with a radius dependent on how far you dragged the mouse. With this tool active click and drag anywhere on a scene canvas. Light Control Palette Draw Light Source ( ) This tool allows you to create new lights. Lights are blocked by Walls which have been configured to stop light, by default this includes all standard walls, Terrain Walls, and Ethereal Walls.įor more info on how to create and configure walls please see the Walls article. The radii of both levels of light can be configured after the light is created. Lights default to splitting the overall radius drawn between bright and dim light. Light sources can be easily created on any scene by selecting the Draw Light Source tool from the control palette and using a click-and-drag workflow to set the light location and its overall radius. ![]() The Lighting Layer controls allow you to create and edit lights which change the appearance of scenes, as well as reset fog of war exploration that has already taken place Lighting Layer The Lighting Layer controls allow you to create lights, and change the scene's lighting, and reset fog or war quickly. Lights can be used to influence the appearance of a scene as well as allows players to explore an environment through their character's perspective, with lights revealing areas they would normally be unable to see. I Accept I Do Not Accept Lighting Overviewįoundry Virtual Tabletop has a powerful engine for Lighting and Fog of War which interacts with placed to define the visibility and exploration progress of a Scene. Please confirm your understanding and acceptance of these policies to proceed. To use the website you must agree to our Privacy Policy and Terms of Service. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. Certain website features will be disabled or will not work as expected unless JavaScript is enabled. Your web browser has JavaScript disabled which is required in order to properly use the website. ![]()
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